Durik of the Iron House

Description:

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Durik of the Iron House
Male shield dwarf ranger 2 / fighter 2 / barbarian 1 / wolflord 10 / beastmaster 2 / abolisher 1
LG Medium Humanoid (Dwarf)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Listen +24, Spot +24
Languages Chondathan, Common, Damaran, Dwarven

AC: 32 (+6 Dex, +7 chain shirt, +4 natural, +4 deflection, +1 insight), touch 21, flat-footed 26, +4 dodge vs giants
hp 172 (18 HD)
Resist Evasion, 20% concealment
Immune Shaken
Fort +27, Ref +24, Will +21; +2 vs poison, +2 vs spells and spell-likes, +4 vs mind-affecting


Speed 40 ft. (8 squares)
Melee +3 berserker anarchic dwarven waraxe +30/+25/+20/+15 (1d10+15/x3) and horned helmet +23 (1d8+4)
Melee or +3 berserker anarchic dwarven waraxe +28/+23/+18/+13 (1d10+11/x3) and +2 raging short sword +27/+22 (1d6+6/19-20) and horned helmet +21 (1d8+4)
Ranged +1 mighty composite longbow +25/+20/+15/+10 (1d8+6/x3)

Space 5 ft.; Reach 5 ft.
Base Atk +17; Grp +25
Atk Options Rage 3/day (9 rounds), Favored Enemy (humans) +2, Favored Enemy (aberrations) +2, Two-Weapon Pounce, High Sword Low Axe, +1 attack vs goblinoids and orcs
Combat Gear Bracers of lightning; numerous scrolls, wands, and potions; tanglefoot bags


Abilities Str 26, Dex 22, Con 18, Int 12, Wis 16, Cha 10
SA Favored Enemy (aberrations) +2, Favored Enemy (humans) +2, Wild Empathy +16 (+20 canids), Wild Shape 1/day (small or medium animals)
SQ Darkvision 60 ft., Low-Light Vision, Rage 3/day, Scent, Stability, Stonecunning, Telepathy (canids only)
Feats: AlertnessB, Axe FocusB, Bullheaded, Extra Rage, High Sword Low Axe, Improved TripB, Improved Two-Weapon Fighting, Iron Will, Skill Focus (Handle Animal), TrackB, Two-Weapon FightingB, Two-Weapon Pounce, Weapon Focus (shortsword)B
Skills: Climb +15, Handle Animal +12 (+16 canids), Hide +20, Jump +18, Knowledge (dungeoneering) +7, Knowledge (nature) +14, Listen +24, Move Silently +20, Ride +9, Spot +24, Survival +24 (+26 underground or in aboveground natural environments)
Skill Tricks: Clarity of vision
Possessions +3 berserker anarchic dwarven waraxe, +2 raging short sword, +1 mighty [+5] composite longbow, lesser electricity assault weapon crystal,least fiendbane weapon crystal, masterwork cold iron maul, +3 daylight mithral shirt,greater mindarmor armor crystal, ring of evasion and protection +4, ring of major acid resistance, amulet of natural armor +4 and wisdom +2, minor cloak of displacement, belt of giant’s strength +6, vest of resistance +4 and constitution +2, boots of striding and springing, horned helmet, crystal mask of mindarmor, bracers of lightning, gauntlets of weaponry arcane and dexterity +2, pale green ioun stone, dusty rose ioun stone, rod of bodily restoration, quiver of Mielikki, various potions, scrolls, and wands, mundane items and gold not included


Spells-like abilies (Caster level 10th)
1/day – speak with animals (canids only)
1/day – summon wolves (1d4+1 wolves or dire wolves)
1/day – animal growth (canids only)



Animal Companion
Female dire wolf
N Large Animal
Init +4; Senses Low-light vision, scent; Listen +7, Spot +7

AC: 24 (-1 size, +4 Dex, +10 natural, +1 deflection), touch 14, flat-footed 20
hp 90 (12 HD)
Resist Evasion
Fort +12, Ref +13, Will +10; +2 vs poison, ++4 vs enchantments

Speed 55 ft. (11 squares)
Melee Bite +18 (1d8+13 plus trip)

Space 10 ft.; Reach 5 ft.
Base Atk +9; Grp +26
Atk Options Trip +13

Abilities Str 28, Dex 18, Con 17, Int 2, Wis 12, Cha 10
SQLink, Low-Light Vision, Share Spells
Feats: Alertness, Dash, Improved Grapple, Improved Unarmed Strike, MultiattackB, TrackB, Weapon Focus (Bite)
Skills: Hide +7, Jump +19, Listen +7, Move Silently +7, Spot +7, Survival +2 (+6 tracking by scent)
Possessions collar of healing, tunic of resistance +1 and natural armor +1, ring of protection +1, exotic military saddle

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